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Tools

Our studio's process is rooted in R&D. This ensures that we continue to grow and helps us anticipate how new forms of technology will affect brands and how we communicate.

These discoveries and new perspectives can then be applied to larger projects. This provides us with a unique offering when we feel it strategically or tactically makes sense.

Creative tools are an integral part of our work but are often reserved for internal use or client projects, which are both closed to the public.

Traditional platforms allow us to share our research in the form of images and videos, but much is missing. We created this archive containing a growing library of interactive research tools to provide immersive access to some of our tests.

All tools in this archive, and any imagery created using these tools, are the exclusive property of DIA. These tools and their output are provided for personal exploration and educational purposes only. Unauthorized commercial use is strictly prohibited.

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© 2009-2024
Dreamers Ink Aesthetics, LLC.
All rights reserved.

Mapping

 

Study on interactive 3D camera mapping from multiple directions.

 

Specs:
JavaScript, Three.js, GLSL, Shader, p5.js

Year:
2020, 2024

Ouroborus

 

Researching the possibilities of self-referential shaders. A playground for exploring the effects of recursive feedback loops in real time.

 

Specs:
JavaScript, GLSL, Shader, p5.js

Year:
2024

Accordion

 

Fork of the custom tool we developed for smlXL. Special thanks to Dor Levi for permitting us to share this.

 

Specs:
JavaScript, p5.js

Year:
2022, 2024

Tangle

 

This tool is based on the spacial type tangle from our MoMA It Wasn't Written project. It expands on the possibilities of procedural 3D splines and type in space.

 

Specs:
JavaScript, Three.js

Year:
2018, 2024

Scan

 

Scan Type has long been one of our most recognized designs—reproduced and tutorialized numerous times since its initial release. This tool extends our original design into a real-time application utilizing the power of the GPU.

 

Specs:
JavaScript, GLSL, Shader, p5.js

Year:
2017, 2024